Some esports don’t neatly conform with certain genres, so in this post I will talk about a few that really don’t have a distinction.
Set in the world of Warcraft, Hearthstone, released in 2014, is a collectible card game that is entirely digital and is turn base. This is my second favorite eSport game I like to play and the one I like to follow. This game centers on deck building and strategy to try to take your opponent down to zero. This game has potential to become a top eSport (it’s pretty close) but it’s grueling problem is it’s over reliance of luck in some cases, which can be very frustrating. It’s tournament scene is almost entirely invite based which also limits it’s growth.
Rocket League is basically soccer, but with cars! When it first came out in 2014 it become a favorite to a lot of people because of its dumb fun. Rocket League is the epitome of easy to learn, hard to master, because of certain techniques that are way beyond a casual player. Rocket League is popular, but never caught on in it’s competitive scene.
All-in-all, there are hundred of video games out there in all platforms the have competitive scenes. They all have their tournaments and communities that are invested in being the very best in that game. Whether their scenes be big or small, every eSport has it’s place, and will continue to grow.
This is it for the breakdowns of the genres, now I can get into writing about more interesting topics.