When people think of First Person Shooters, they usually think of Call of Duty or Halo, and that FPS games are just casual ones you play on a Friday night. Yes, both do have competitive scenes, but are sometimes ignored. What is not know is the amount of raw talent professionals have to play these games. These games take a ridiculous amount of precision and accuracy, and are hard to master. All FPS’s are wildly different, unlike MOBAS, which have similar mechanics, with each game having it’s own set of rules.
FPS’s were one of the first eSports to pop up in the 2000s and today I will talk about what games have made an impact on this type of eSport and what impact they had on FPS.
Quake is what started it all. Quake is game of decision making, aim, and movement. Quake is most famous for kick starting eSports because of it’s increased competitive popularity in Quake 3 which released in 1999. Since then it’s had large following until it started to falter when Counter-Strike started to take over. This game runs on a point system where points equal to kills and whoever scores the most points when time runs out, wins the game.
Counter-Strike started as a Half-Life 2 mod that quickly caught momentum by thousands. It had a huge scene a few years after it came out because of the high skill gap and challenge it provided to players. It became a big eSport in the mid 2000s even when Counter-Strike: Source was released, which was not friendly to competitive play, and for the most part people played the original for the competitive aspect. In 2012, when Counter-Strike: Global Offensive was released, pros started to switch to CSGO which has now come to be one of the biggest eSports in the world. Personally, CSGO is the game I put most of my time to and that I’m most familiar with. CSGO has a long life ahead of it, and will soon be one of the most prestigious form of eSports. This game plays out as a defense-attack format, where one team guards two bomb sites, and the other tries to plant the bomb on only one site where the defenders can defuse after the bomb is planted. Round based system.
There are many other FPS eSports, but these don’t have huge followings, therefore I will give a quick rundown on some minor ones.
Overwatch: A six versus six player game where each team has to complete certain tasks depending on the map layout. Since it’s release in 2016, it has attracting a lot of attention from many organizations, but struggles at keep stability because of unsupported spectating system that is tough to follow.
Rainbow: Six Siege: Set in an urban combat setting where counter-terrorism operators have to retrieve hostages or take a control point from the criminals who are the other team. This game as massive potential, but suffers from balancing and gameplay issues.
Call of Duty: Games being released every year, which have been played competitively, but has a relatively average sized following
Halo: Similar to COD, except set in space. It’s on the same boat as COD.
Next week I’ll be covering RTS’s